Researcher · 3D Vision · Graphics

Jalees Nehvi

I develop learning-based methods for photorealistic 3D head avatars, facial reconstruction, and neural rendering, with a focus on preserving identity and expression from sparse, consumer-level inputs.

PhD candidate at TU DarmstadtAvailable for research and industry roles
representation: 3D Gaussians
input: sparse multi-view RGB
Selected work

Research

My work sits at the intersection of computer vision, graphics, and machine learning. I build 3D head representations that preserve facial identity and expression while reducing capture complexity.

3DRealHead reconstructing an animatable 3D head avatar from a few images and monocular driving video
IEEE FG 2026

3DRealHead: Few-Shot Detailed Head Avatar

Jalees Nehvi, Timo Bolkart, Thabo Beeler, Justus Thies

A learned 3D Gaussian head prior that reconstructs a detailed, animatable avatar from only 1–3 images and drives it from monocular video.

360 degree Volumetric Portrait Avatar capture and novel-view rendering overview
GCPR 2024 · Oral

360° Volumetric Portrait Avatar

Jalees Nehvi, Berna Kabadayi, Julien Valentin, Justus Thies

The first monocular method for reconstructing a complete 360° photorealistic portrait avatar, using template-based tracking and a neural volumetric representation.

Differentiable Event Stream Simulator and analysis-by-synthesis optimization pipeline
CVPR Workshop 2021

Differentiable Event Stream Simulator for Non-Rigid 3D Tracking

Jalees Nehvi, Vladislav Golyanik, Franziska Mueller, Hans-Peter Seidel, Mohamed Elgharib, Christian Theobalt

The first differentiable simulator of asynchronous event streams, enabling analysis-by-synthesis tracking of deformable 3D objects without large training datasets.

Background

About

I am a final-year PhD candidate in Computer Science at TU Darmstadt, supervised by Prof. Justus Thies. My research explores accessible capture, reconstruction, and controllable animation of photorealistic 3D human heads.

Research interests

I am interested in representations and learning systems for identity-faithful, expressive 3D head avatars, especially few-view reconstruction, 3D Gaussian Splatting, neural rendering, and robust facial tracking and animation.

3D Head AvatarsGaussian SplattingNeural RenderingMulti-view GeometryFacial TrackingGenerative ModelsPyTorchDifferentiable Rendering

Path

  • PhD/Doctoral Researcher · TU Darmstadt3D Graphics & Vision Group · 2024–present
  • PhD/Doctoral Researcher · MPI-IS3D Graphics & Vision Group · 2021–2024
  • MSc · Saarland UniversityComputer Science · 2018–2021
Contact details

Contact

Darmstadt, Germany · Available for research and industry roles